Privacy Policy

Effective October 26, 2026. What changed.

DeepInTime's games run on your own device. You can play without an account, and we collect as little as we can. This page explains what we do collect, why, and who else receives data when you play. Erode Lab, our science lab at erodelab.com, is a separate site with its own privacy policy and its own accounts.

Rob Williams is responsible for this data (the "controller" under EU and UK law). Postal address: 7426 Cherry Ave, Ste 210 PMB 1076, Fontana, CA 92336-4263, United States. Email: hello@deepintime.com.

Without an account

Data services your browser contacts

To build the terrain, your browser fetches elevation data directly from Terrain Tiles on Amazon Web Services (s3.amazonaws.com). Each request includes the coordinates of the place being loaded (not your own location) and, as with any web request, your IP address. Amazon Web Services is independent of us and has its own privacy terms.

With an account

Races

When you finish a clean race, your time goes on a public leaderboard for that course: the time, splits, medal, vehicle and the course's place, under your display name (or, without an account, the racer name you typed, or "Racer"). We keep a replay of the run (a "ghost") so others can race against it. Leaderboards never show your email or account. Runs we can't verify are logged without the replay, to stop cheating. While you're in a race lobby, the other racers see your racer name, vehicle and position live; that isn't kept after the race.

The shared build world

In the shared build world, other players see your display name, the plots you claim and what you build on them. The world keeps your coins, your plots and pieces, where you last stood, and a log of the edits made on each plot (for undo and to settle disputes). If you release a plot or your World plan ends, a copy of your build is kept in your builds.

Squad voice

Squad voice is for signed-in players aged 18 or over, and is off until you turn it on in Settings. When you join voice in a raid squad, your browser asks for the microphone and sends your voice to Cloudflare's Realtime relay, which passes it only to the other people in that squad who have joined voice. It never goes straight between players, so they don't see your IP address. We don't record voice and don't keep any audio.

Mute and volume settings for other players stay in your browser. Voice relies on our legitimate interest in running a safe game; turning it on is your choice, and you can turn it off at any time.

Payments

Supporter and World are sold through Stripe Managed Payments: Stripe is the merchant of record. It takes the payment, collects World renewals, works out and pays any sales tax or VAT, and handles your payment and tax details as its own customer data. You give your card details to Stripe, not to us. Stripe tells us that a payment succeeded or failed, the amount, your email and your country, and the state of a World subscription. Stripe's own use of your data is covered by the Stripe Privacy Policy.

Google Analytics

To understand how people find and play the games, deepintime.com uses Google Analytics 4 (Google Ireland Limited in the EEA, UK and Switzerland; Google LLC elsewhere), in addition to our own statistics above. It is not used on our admin pages.

How Google handles this data: policies.google.com/technologies/partner-sites and the Google Privacy Policy.

Advertising

If you don't have Supporter or World, the games show ads from Google AdSense. Google and its partners may use cookies or similar identifiers to show and measure ads.

How Google uses data from sites that show its ads: policies.google.com/technologies/partner-sites.

Why we use your data (legal bases)

How long we keep it

Who processes data for us

We don't sell your personal information. Some of these companies process data outside your country, including in the United States; where required, transfers rely on the EU–US Data Privacy Framework or standard contractual clauses.

Your rights

You can ask to see, correct, export or delete your personal data, object to or restrict its use, and withdraw consent at any time. Email hello@deepintime.com; we'll reply within 30 days. You can also download your data and delete your account yourself on the account page. If you're in the EEA or UK you may complain to your data protection authority.

California residents: we don't sell personal information. Showing personalised ads can count as "sharing" under California law; you can opt out through the privacy settings link shown at the bottom of the page or with a Global Privacy Control signal, which we honour.

Children

DeepInTime's games aren't directed at children under 13, and accounts require you to be at least 13 (or older where your country requires). Sign-up asks the year you were born; an answer under 13 gets no account, and we store nothing from it. Because a year alone can't tell us whether your birthday has passed, we count the younger possible age. If you believe a child has given us personal data, contact us and we'll delete it.

Changes

If we change this policy in a significant way, we'll post a notice on the site, and email account holders, before the change takes effect.